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Content
Curriculum: Applied Design, Skills and Technologies 6
Content
Curriculum Content Group Course
Applied Design, Skills and Technologies 6
Content
Computational Thinking
  • simple algorithms that reflect computational thinking
  • visual representations of problems and data
  • evolution of programming languages
  • visual programming

  • Elaborations: for sorting, searching, sequence, selection, and repetition; specific statements to complete a simple task; cryptography and code breaking (e.g., cyphers)
  • Elaborations: graphs, charts, network diagrams, info graphics, flow charts, lists, tables, or arrays
  • Elaborations: historical perspectives, evolution (e.g., Ada Lovelace, punch cards, Hollerith, Grace Hopper, Alan Turing, Enigma, cyphers)
  • Elaborations: for example, Kodu, Scratch
core
Applied Design, Skills and Technologies 6
Content
Robotics
  • a robot is a machine capable of carrying out a complex series of actions automatically
  • uses of robotics
  • main components of robots: sensors, control systems, and effectors
  • various ways that objects can move
  • programming and logic for robotics components
  • various platforms for robotics

  • Elaborations: “sense” — the parts of the robot that allow it to gather information about its environment that guides its behaviour
  • Elaborations: “think” — the part of the robot that determines the robot’s behaviour
  • Elaborations: “act” — the parts of the robot that do the work
  • Elaborations: straight line, back-and-forth, round-and-round, zigzag, fast and slow, fixed distances in set patterns
  • Elaborations: for example, VEX IQ, LEGO Mindstorms/NXT, Cubelets 
core
Curriculum: Applied Design, Skills and Technologies 7
Content
Curriculum Content Group Course
Applied Design, Skills and Technologies 7
Content
Computational Thinking
  • simple algorithms that reflect computational thinking
  • visual representations of problems and data
  • evolution of programming languages
  • visual programming

  • Elaborations:  for sorting, searching, sequence, selection, and repetition; specific statements to complete a simple task; cryptography and code breaking (e.g., cyphers)
  • Elaborations:  graphs, charts, network diagrams, info graphics, flow charts, lists, tables, or arrays
  • Elaborations:  historical perspectives, evolution (e.g., Ada Lovelace, punch cards, Hollerith, Grace Hopper, Alan Turing, Enigma, cyphers)
  • Elaborations:  for example, Kodu, Scratch
core
Applied Design, Skills and Technologies 7
Content
Robotics
  • a robot is a machine capable of carrying out a complex series of actions automatically
  • uses of robotics
  • main components of robots: sensorscontrol systems, and effectors
  • various ways that objects can move
  • programming and logic for robotics components
  • various platforms for robotics

  • Elaborations:  “sense” — the parts of the robot that allow it to gather information about its environment that guides its behaviour
  • Elaborations:  “think” — the part of the robot that determines the robot’s behaviour
  • Elaborations:  “act” — the parts of the robot that do the work
  • Elaborations:  straight line, back-and-forth, round-and-round, zigzag, fast and slow, fixed distances in set patterns
  • Elaborations:  for example, VEX IQ, LEGO Mindstorms/NXT, Cubelets 
core
Curriculum: Applied Design, Skills and Technologies 8
Content
Curriculum Content Group Course
Applied Design, Skills and Technologies 8
Content
Computational Thinking
  • software programs as specific and sequential instructions with algorithms that can be reliably repeated by others
  • debugging algorithms and programs by breaking problems down into a series of sub-problems
  • binary number system (1s and 0s) to represent data
  • programming languages, including visual programming in relation to text-based programming and programming modular components

  • Elaborations: for example, Scratch, Alice, Greenfoot, BlueJ
  • Elaborations: for example, HTML
  • Elaborations: for example, Arduino, LEGO Mindstorms
core
Applied Design, Skills and Technologies 8
Content
Robotics
  • uses of robotics in local contexts
  • types of sensors
  • user and autonomous control systems
  • uses and applications of end effectors
  • movement- and sensor-based responses
  • program flow
  • interpretation and use of schematics for assembling circuits
  • identification and applications of components
  • various platforms for robotics programming

  • Elaborations: bump, motion, sound, light, infrared
  • Elaborations: for example, soldering (with fume extraction), breadboarding
  • Elaborations: for example, diodes, LEDs, resistors, capacitors, transistors
  • Elaborations: for example, VEX, VEX IQ, LEGO Mindstorms/NXT
core
Curriculum: Science 9
Content
Curriculum Content Group Course
Science 9
Content
Computational Thinking
  • software programs as specific and sequential instructions with algorithms that can be reliably repeated by others
  • debugging algorithms and programs by breaking problems down into a series of sub-problems
  • binary number system (1s and 0s) to represent data
  • programming languages, including visual programming in relation to text-based programming and programming modular components

Biology
Curriculum: Applied Design, Skills and Technologies 9
Content
Curriculum Content Group Course
Applied Design, Skills and Technologies 9
Content
Electronics and Robotics
  • uses of electronics and robotics
  • components of an electric circuit
  • ways in which various electrical components affect the path of electricity
  • Ohm’s law
  • platforms for PCB (printed circuit board) production
  • basic robot behaviours using input/output devices, movement- and sensor-based responses, and microcontrollers
  • mechanical devices for the transfer of mechanical energy
  • mechanical advantage and power efficiency, including friction, force, and torque
  • robotics coding
  • various platforms for robotics programming

  • Elaborations: power source, conductor, load
  • Elaborations: for example, diodes, LEDs, resistors, capacitors, transistors, ICs (integrated circuits), SCRs (silicon controlled rectifiers), regulators
  • Elaborations: describes how voltage, current, and resistance are related: V=IR
  • Elaborations: for example, VEX, VEX IQ, LEGO Mindstorms/NXT, Arduino, EasyC, RobotC, Scratch for Arduino
  • Elaborations: for example, gyro sensors, bump, motion, sound, light, infrared
  • Elaborations: for example, gears, belts, pulleys, chains, sprockets, linear actuators, pneumatics, bearings, slides
  • Elaborations: for example, G-code, C++, Sketch
core
Applied Design, Skills and Technologies 9
Content
Information and Communications Technologies
  • text-based coding
  • binary representation of various data types, including text, sound, pictures, video
  • drag-and-drop mobile development
  • programming modular components
  • development and collaboration in a cloud-based environment
  • design and function of networking hardware and topology, including wired and wireless network router types, switches, hubs, wireless transfer systems, and client-server relationships
  • functions of operating systems, including mobile, open source, and proprietary systems
  • current and future impacts of evolving web standards and cloud-based technologies
  • design for the web
  • strategies for curating and managing personal digital content, including management, personalization, organization, maintenance, contribution, creation, and publishing of digital content
  • relationships between technology and social change
  • strategies to manage and maintain personal learning networks, including content consumption and creation
  • keyboarding techniques

  • Elaborations: HTML, CSS, JavaScript
  • Elaborations: for example, Vizwik
  • Elaborations: for example, Arduino, Raspberry Pi, LEGO Mindstorms
  • Elaborations: for example, Cloud 9, GitHub
  • Elaborations: for example, NFID, Bluetooth, mobile payments
  • Elaborations: potential to support collaboration, sharing, and communication; data storage and privacy
  • Elaborations: digital creation and manipulation of videos and images for a web-based purpose
  • Elaborations: for example, local and global impacts of evolving communication and mobile devices, socio-economic digital divide, technology and gender, social media and social movements, social media and politics, inequality of access, technology and democracy, information as a commodity
  • Elaborations: personalized digital instructional tools to share and authenticate learning
  • Elaborations: web forums, tutorials, videos, digital resources, listservs, global communities, group communication and etiquette, online learning, MOOCS, open courseware, broadcasting
  • Elaborations: for example, physical hand and foot placement, posture, development of touch typing skills, use of “home row” ASDFJKL techniques
core
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