Students are expected to use the learning standards for Curricular Competencies from Applied Design, Skills, and Technologies K-3 in combination with grade-level content from other areas of learning in cross-curricular activities to develop foundational mindsets and skills in design thinking and making.

Students are expected to be able to do the following:

Big Ideas

Big Ideas

Designs grow out of natural curiosity.
Skills can be developed through play.
Technologies are tools that extend human capabilities.

Curricular Competency

Learning Standards

Curricular Competency

Applied Design

Ideating

forming ideas or concepts

  • Identify needs and opportunities for designing, through exploration
  • Generate ideas from their experiences and interests
  • Add to others’ ideas
  • Choose an idea to pursue. 

Making

  • Choose tools and materials
  • Make a product

    for example, a physical product, a process, a system, a service, or a designed environment

    using known procedures or through modelling of others
  • Use trial and error to make changes, solve problems, or incorporate new ideas from self or others

Sharing

  • Decide on how and with whom to share

    may include showing to others, use by others, giving away, or marketing and selling

    their product
  • Demonstrate their product, tell the story of designing and making their product, and explain how their product contributes to the individual, family, community, and/or environment
  • Use personal preferences to evaluate the success of their design solutions
  • Reflect on their ability to work effectively both as individuals and collaboratively in a group

Applied Skills

Use materials, tools, and technologies in a safe manner in both physical and digital environments

Develop their skills and add new ones through play and collaborative work

Applied Technologies

Explore the use of simple, available tools and technologies

things that extend human capabilities (e.g., scissors) 

 to extend their capabilities