Big Ideas
Big Ideas
Designs grow out of natural curiosity.
Skills can be developed through play.
Technologies are tools that extend human capabilities.
Curricular Competency
Learning Standards
Curricular Competency
Applied Design
forming ideas or concepts
- Identify needs and opportunities for designing, through exploration
- Generate ideas from their experiences and interests
- Add to others’ ideas
- Choose an idea to pursue.
Making
- Choose tools and materials
- Make a productusing known procedures or through modelling of others
for example, a physical product, a process, a system, a service, or a designed environment
- Use trial and error to make changes, solve problems, or incorporate new ideas from self or others
Sharing
- Decide on how and with whom to sharetheir product
may include showing to others, use by others, giving away, or marketing and selling
- Demonstrate their product, tell the story of designing and making their product, and explain how their product contributes to the individual, family, community, and/or environment
- Use personal preferences to evaluate the success of their design solutions
- Reflect on their ability to work effectively both as individuals and collaboratively in a group
Applied Skills
Use materials, tools, and technologies in a safe manner in both physical and digital environments
Develop their skills and add new ones through play and collaborative work
Applied Technologies
Explore the use of simple, available tools and technologies
things that extend human capabilities (e.g., scissors)