Big Ideas
Big Ideas
Content
Content
elements in the arts, including but not limited to:
- dance: body
the elements of dance are universally present in all dance forms and grow in sophistication over time
, spacewhat the body is doing, including whole or partial body action, types of movement (locomotor and non-locomotor), etc.
, dynamics (dance)where the body is moving, including place, level, direction, pathway, size/reach, shape, etc.
, timehow energy is expended and directed through the body in relation to time (quick/sustained), weight (strong/light), space (direct/indirect), and flow (free/bound)
, relationshipshow the body moves in relation to time, including beat (underlying pulse), tempo, and rhythmic patterns
, formwith whom or what the body is moving; movement happens in a variety of relationship including pairs, groups, objects, and environments
The shape or structure of a dance; the orderly arrangement of thematic material. For example: phrase, beginning, middle, end, ABA, canon, call and response, narrative, abstract
- drama: character, time, place, plot
in drama, taking on and exploring the thoughts, perceptions, feelings, and beliefs of another
- music: beat/pulse, rhythm
The elements of music are universally present in all forms of vocal and instrumental music and grow in sophistication over time.
, tempothe arrangement of sounds and silences over time
, pitchthe frequency or speed of the beat
, dynamics (music)how high or low a note is
the level of loudness or softness of music (e.g., loud/soft)
- visual arts: elements of design: line, shape
e.g., thick, thin, wavy, zigzag, jagged, etc.
, texture2-dimensional enclosed space, as compared to form which is 3-dimensional
, colour; principles of designthe way something feels (e.g., smooth, rough, fuzzy)
: patternthe planned use of the visual elements to achieve a desired effect
, repetitiona design in which shapes, colours or lines repeat with regularity
using the same object, colour, marking, or type of line more than once
includes both manual and digital technologies (e.g., electronic media, production elements, information technology, sound equipment and recording technologies, etc.); in visual arts, any visual image-making technology (e.g., paintbrush, scissors, pencil, stamp) and includes the improvisational use of miscellaneous items.
ensuring the physical and emotional safety of self and others when engaging in the arts; being considerate of sensitive content, facilities, and materials
includes any form of presentation as outlined in the Connecting, Creating, Presenting, and Responding in Arts Education resource
Curricular Competency
Curricular Competency
Exploring and creating
Create artistic works collaboratively and as an individual, using ideas inspired by imagination, inquiry, experimentation, and purposeful play
learning that uses real-life and/or imaginary situations to engage and challenge learners’ thinking. Through planned purposeful play, students express their natural curiosity while exploring the world around them. It also provides a means for high-level reasoning and problem solving in a variety of ways. Learning can be performed collaboratively in both solo and ensemble contexts.
Reasoning and reflecting
Develop processes and technical skills in a variety of art forms
mediums of creative or artistic expression, such as painting, sculpture, plays, improvisations, dances, songs, and performances in both/either solo and/or ensemble contexts.