Explore Curriculum

The curriculum search tool allows you to search for key words or select key elements from specific grades or areas of learning

Include Keyword
Content hazards and potentially unsafe situations Physical and Health Education 1 No CCG
Keyword: hazards and potentially unsafe situations Elaboration: could include: cars on the road recognizing when strangers who ask you to do uncomfortable things (e.g., getting in a vehicle, going to a different location, separating you from your class or family/ caregivers
Content caring behaviours in groups and families Physical and Health Education 1 No CCG
Keyword: caring behaviours Elaboration: could include:nurturingproviding guidancelovingrespecting
Content how to participate in different types of physical activities, including individual and dual activities, rhythmic activities, and games Physical and Health Education 1 No CCG
Keyword: individual and dual activities Elaboration: activities that can be done individually and/or with others; could include:jumping ropeswimmingrunningbicyclingHula Hoop
Keyword: rhythmic activities Elaboration: activities designed to move our bodies in rhythm; could include:dancinggymnastics
Keyword: games Elaboration: types of play activities that usually involve rules, challenges, and social interaction; could include:tagparachute activitiesco-operative challengesSimon Saysteam gamestraditional Aboriginal games
Content reliable sources of health information Physical and Health Education 1 No CCG
Keyword: sources Elaboration: could include:medical professionalssafety/medical signsparents
Big Ideas Daily physical activity helps us develop movement skills and physical literacy, and is an important part of healthy living. Physical and Health Education 1 No CCG
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Big Ideas Learning about ourselves and others helps us develop a positive attitude and caring behaviours, which helps us build healthy relationships. Physical and Health Education 1 No CCG
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Big Ideas Knowing about our bodies and making healthy choices helps us look after ourselves. Physical and Health Education 1 No CCG
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Big Ideas Good health comprises physical, mental, and emotional well-being. Physical and Health Education 1 No CCG
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Curricular Competency

Explore the use of simple, available tools and technologies to extend their capabilities

Applied Design, Skills, and Technologies 1 Applied Technologies
Keyword: technologies Elaboration: things that extend human capabilities (e.g., scissors) 
Curricular Competency

Ideating

  • Identify needs and opportunities for designing, through exploration
  • Generate ideas from their experiences and interests
  • Add to others’ ideas
  • Choose an idea to pursue.
Applied Design, Skills, and Technologies 1 Applied Design
Keyword: Ideating Elaboration: forming ideas or concepts
Curricular Competency

Making

  • Choose tools and materials
  • Make a product using known procedures or through modelling of others
  • Use trial and error to make changes, solve problems, or incorporate new ideas from self or others
Applied Design, Skills, and Technologies 1 Applied Design
Keyword: product Elaboration: for example, a physical product, a process, a system, a service, or a designed environment
Curricular Competency

Sharing

  • Decide on how and with whom to share their product
  • Demonstrate their product, tell the story of designing and making their product, and explain how their product contributes to the individual, family, community, and/or environment
  • Use personal preferences to evaluate the success of their design solutions
  • Reflect on their ability to work effectively both as individuals and collaboratively in a group
Applied Design, Skills, and Technologies 1 Applied Design
Keyword: share Elaboration: may include showing to others, use by others, giving away, or marketing and selling
Curricular Competency

Use materials, tools, and technologies in a safe manner in both physical and digital environments

Applied Design, Skills, and Technologies 1 Applied Skills
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Big Ideas Skills can be developed through play. Applied Design, Skills, and Technologies 1 No CCG
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Curricular Competency

Develop their skills and add new ones through play and collaborative work

Applied Design, Skills, and Technologies 1 Applied Skills
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