| Content |
hazards and potentially unsafe situations
|
Physical and Health Education 1 |
No CCG |
| Keyword: hazards and potentially unsafe situations |
Elaboration: could include:
cars on the road
recognizing when strangers who ask you to do uncomfortable things (e.g., getting in a vehicle, going to a different location, separating you from your class or family/ caregivers
|
|
| Content |
caring behaviours in groups and families |
Physical and Health Education 1 |
No CCG |
| Keyword: caring behaviours |
Elaboration: could include:nurturingproviding guidancelovingrespecting |
|
| Content |
how to participate in different types of physical activities, including individual and dual activities, rhythmic activities, and games |
Physical and Health Education 1 |
No CCG |
| Keyword: individual and dual activities |
Elaboration: activities that can be done individually and/or with others; could include:jumping ropeswimmingrunningbicyclingHula Hoop |
| Keyword: rhythmic activities |
Elaboration: activities designed to move our bodies in rhythm; could include:dancinggymnastics |
| Keyword: games |
Elaboration: types of play activities that usually involve rules, challenges, and social interaction; could include:tagparachute activitiesco-operative challengesSimon Saysteam gamestraditional Aboriginal games |
|
| Content |
reliable sources of health information |
Physical and Health Education 1 |
No CCG |
| Keyword: sources |
Elaboration: could include:medical professionalssafety/medical signsparents |
|
| Big Ideas |
Daily physical activity helps us develop movement skills and physical literacy, and is an important part of healthy living. |
Physical and Health Education 1 |
No CCG |
|
| Big Ideas |
Learning about ourselves and others helps us develop a positive attitude and caring behaviours, which helps us build healthy relationships. |
Physical and Health Education 1 |
No CCG |
|
| Big Ideas |
Knowing about our bodies and making healthy choices helps us look after ourselves. |
Physical and Health Education 1 |
No CCG |
|
| Big Ideas |
Good health comprises physical, mental, and emotional well-being. |
Physical and Health Education 1 |
No CCG |
|
| Curricular Competency |
Explore the use of simple, available tools and technologies to extend their capabilities |
Applied Design, Skills, and Technologies 1 |
Applied Technologies |
| Keyword: technologies |
Elaboration: things that extend human capabilities (e.g., scissors) |
|
| Curricular Competency |
Ideating - Identify needs and opportunities for designing, through exploration
- Generate ideas from their experiences and interests
- Add to others’ ideas
- Choose an idea to pursue.
|
Applied Design, Skills, and Technologies 1 |
Applied Design |
| Keyword: Ideating |
Elaboration: forming ideas or concepts |
|
| Curricular Competency |
Making - Choose tools and materials
- Make a product using known procedures or through modelling of others
- Use trial and error to make changes, solve problems, or incorporate new ideas from self or others
|
Applied Design, Skills, and Technologies 1 |
Applied Design |
| Keyword: product |
Elaboration: for example, a physical product, a process, a system, a service, or a designed environment |
|
| Curricular Competency |
Sharing - Decide on how and with whom to share their product
- Demonstrate their product, tell the story of designing and making their product, and explain how their product contributes to the individual, family, community, and/or environment
- Use personal preferences to evaluate the success of their design solutions
- Reflect on their ability to work effectively both as individuals and collaboratively in a group
|
Applied Design, Skills, and Technologies 1 |
Applied Design |
| Keyword: share |
Elaboration: may include showing to others, use by others, giving away, or marketing and selling |
|
| Curricular Competency |
Use materials, tools, and technologies in a safe manner in both physical and digital environments |
Applied Design, Skills, and Technologies 1 |
Applied Skills |
|
| Big Ideas |
Skills can be developed through play. |
Applied Design, Skills, and Technologies 1 |
No CCG |
|
| Curricular Competency |
Develop their skills and add new ones through play and collaborative work |
Applied Design, Skills, and Technologies 1 |
Applied Skills |
|