c/c_Développement de médias numériques_12e_Méthodes d'animation numérique

Grade
Concept/Content
methods for digital animation
Elaboration
squash and stretch (exaggerating body formations for a comedic effect), anticipation (e.g., guiding the audience’s eyes toward upcoming action), staging (e.g., using the characters’ poses to set the mood of a scene), straight-ahead action or pose-to-pose action (two techniques for moving the action forward), follow-through and overlapping action (e.g., showing detail by giving characters’ reactions), slow-in and slow-out (acceleration and retardation of a scene for effect), arcs (moving characters in curved paths for a more realistic look), secondary action (e.g., using smaller motions to complement the main action, using layers), timing (the precise amount of time spent on an action), exaggeration (e.g., squash and stretch), solid modelling and rigging (originally called solid drawing, this emphasizes a clear representation of the shapes), character personality (creating a personality that will connect with the audience)
keywords
methods for digital animation