Content |
design opportunities |
Digital Communications 11 |
No CCG |
|
Curricular Competency |
Examine how cultural beliefs, values, and ethical positions affect the development and use of technologies |
Digital Communications 11 |
Applied Technologies |
|
Curricular Competency |
Analyze the role technologies play in societal change |
Digital Communications 11 |
Applied Technologies |
|
Curricular Competency |
Evaluate impacts, including unintended negative consequences, of choices made about technology use |
Digital Communications 11 |
Applied Technologies |
|
Curricular Competency |
Explore existing, new, and emerging tools, technologies, and systems and evaluate their suitability for their design interests |
Digital Communications 11 |
Applied Technologies |
Keyword: technologies |
Elaboration: tools that extend human capabilities |
|
Curricular Competency |
Identify and assess skills needed for design interests, and develop specific plans to learn or refine them over time |
Digital Communications 11 |
Applied Skills |
|
Curricular Competency |
Apply safety procedures for themselves, co-workers, and users in both physical and digital environments |
Digital Communications 11 |
Applied Skills |
|
Curricular Competency |
Sharing- Share progress while creating to increase opportunities for feedback
- Decide on how and with whom to share or promote their product, creativity, and, if applicable, intellectual property
- Consider how others might build upon the design concept
- Critically reflect on their design thinking and processes, and identify new design goals
- Assess ability to work effectively both as individuals and collaboratively while implementing project management processes
|
Digital Communications 11 |
Applied Design |
Keyword: Share |
Elaboration: may include showing to others, use by others, giving away, or marketing and selling |
Keyword: intellectual property |
Elaboration: creations of the intellect such as works of art, invention, discoveries, design ideas to which one has the legal rights of ownership |
|
Curricular Competency |
Making- Identify appropriate tools, technologies, materials, processes, and time needed for production
- Use project management processes when working individually or collaboratively to coordinate production
|
Digital Communications 11 |
Applied Design |
Keyword: project management processes |
Elaboration: setting goals, planning, organizing, constructing, monitoring, and leading during execution |
|
Curricular Competency |
Testing- Identify feedback most needed and possible sources of feedback
- Develop an appropriate test of the prototype
- Collect feedback to critically evaluate design and make changes to product design or processes
- Iterate the prototype or abandon the design idea
|
Digital Communications 11 |
Applied Design |
Keyword: sources of feedback |
Elaboration: may include peers; users; First Nations, Métis, or Inuit community experts; other experts and professionals both online and offline |
Keyword: appropriate test |
Elaboration: includes evaluating the degree of authenticity required for the setting of the test, deciding on an appropriate type and number of trials, and collecting and compiling data |
|
Curricular Competency |
Prototyping - Identify and apply sources of inspiration and information
- Choose an appropriate form, scale, and level of detail for prototyping, and plan procedures for prototyping multiple ideas
- Analyze the design for the life cycle and evaluate its impacts
- Construct prototypes, making changes to tools, materials, and procedures as needed
- Record iterations of prototyping
|
Digital Communications 11 |
Applied Design |
Keyword: sources of inspiration |
Elaboration: may include aesthetic experiences; exploration of First Peoples perspectives and knowledge; the natural environment and places, including the land, its natural resources, and analogous settings; people, including users, experts, and thought leaders |
Keyword: information |
Elaboration: may include digital communications professionals; First Nations, Métis, or Inuit community experts; secondary sources; collective pools of knowledge in communities and collaborative atmospheres both online and offline |
Keyword: impacts |
Elaboration: including the social and environmental impacts of extraction and transportation of raw materials, manufacturing, packaging, transportation to markets, servicing or providing replacement parts, expected usable lifetime, and reuse or recycling of component materials |
Keyword: iterations |
Elaboration: repetitions of a process with the aim of approaching a desired result |
|
Curricular Competency |
Ideating- Identify gaps to explore a design space
- Generate ideas and add to others’ ideas to create possibilities, and prioritize them for prototyping
- Critically analyze how competing social, ethical, and community considerations may impact design
- Work with users throughout the design process
|
Digital Communications 11 |
Applied Design |
|
Curricular Competency |
Defining- Establish a point of view for a chosen design opportunity
- Identify potential users, intended impact, and possible unintended negative consequences
- Make inferences about premises and constraints that define the design space
|
Digital Communications 11 |
Applied Design |
Keyword: constraints |
Elaboration: limiting factors, such as available technology, expense, environmental impact, copyright |
|
Curricular Competency |
Understanding context- Conduct user-centred research to understand design opportunities and barriers
|
Digital Communications 11 |
Applied Design |
Keyword: user-centred research |
Elaboration: research done directly with potential users to understand how they do things and why, their physical and emotional needs, how they think about the world, and what is meaningful to them |
|
Big Ideas |
Tools and technologies can be adapted for specific purposes. |
Computer Programming 12 |
No CCG |
|