Content |
interpersonal skills, including ways to interact with clients |
Digital Media Development 12 |
No CCG |
Keyword: interpersonal skills |
Elaboration: for example, people skills, social skills, communication, attitudes, collaboration, follow-ups, courtesies, record keeping |
|
Content |
ethics of cultural appropriation |
Digital Media Development 12 |
No CCG |
Keyword: cultural appropriation |
Elaboration: using and sharing a cultural motif, theme, “voice,” image, knowledge, story, song, or drama, shared without permission or without appropriate context or in a way that may misrepresent the real experience of the people from whose culture it is drawn |
|
Content |
appropriate use of technology, including digital citizenship, etiquette, and literacy |
Digital Media Development 12 |
No CCG |
|
Content |
principles of user-centred design |
Digital Media Development 12 |
No CCG |
|
Content |
principles of desktop video production |
Digital Media Development 12 |
No CCG |
Keyword: desktop video production |
Elaboration: pre-production (e.g., storyboarding, script writing), production (e.g., lighting, green screen techniques, videography), post-production (e.g., compositing, sound editing and video editing, titling, special effects, over-dubbing) |
|
Content |
computer-assisted versus computer-generated |
Digital Media Development 12 |
No CCG |
|
Content |
digital sound and audio data compression |
Digital Media Development 12 |
No CCG |
Keyword: digital sound |
Elaboration: for example, sampling, sampling rates, aliasing, bit depth, bit rate, microphones |
Keyword: audio data compression |
Elaboration: for example, MP3, WAVE format (WAV), advanced audio codec (AAC), Ogg Vorbis, free lossless audio codec (FLAC), loss versus lossless, binary format, analog-to-digital conversion |
|
Content |
methods for 3D modelling |
Digital Media Development 12 |
No CCG |
Keyword: methods for 3D modelling |
Elaboration: polygonal modelling (points in 3D space, called vertices, are connected by line segments to form a Polygon mesh), curve modelling (surfaces are defined by curves, which are influenced by weighted control points), digital sculpting (displacement, volumetric and dynamic tessellation) |
|
Content |
methods for digital animation |
Digital Media Development 12 |
No CCG |
Keyword: methods for digital animation |
Elaboration: squash and stretch (exaggerating body formations for a comedic effect), anticipation (e.g., guiding the audience’s eyes toward upcoming action), staging (e.g., using the characters’ poses to set the mood of a scene), straight-ahead action or pose-to-pose action (two techniques for moving the action forward), follow-through and overlapping action (e.g., showing detail by giving characters’ reactions), slow-in and slow-out (acceleration and retardation of a scene for effect), arcs (moving characters in curved paths for a more realistic look), secondary action (e.g., using smaller motions to complement the main action, using layers), timing (the precise amount of time spent on an action), exaggeration (e.g., squash and stretch), solid modelling and rigging (originally called solid drawing, this emphasizes a clear representation of the shapes), character personality (creating a personality that will connect with the audience) |
|
Content |
methods and principles of 3D graphic design |
Digital Media Development 12 |
No CCG |
Keyword: principles of 3D graphic design |
Elaboration: for example, harmony, contrast/variety, rhythm/repetition, emphasis, continuity, balance (asymmetrical/symmetrical), proportion |
|
Content |
tools and techniques for image manipulation |
Digital Media Development 12 |
No CCG |
Keyword: image manipulation |
Elaboration: for example, adjustment and resizing, resolution, cropping, masking, soft light adjustment, layers, cloning, retouching, filters, painting, managing text |
|
Content |
principles of 2D graphic design |
Digital Media Development 12 |
No CCG |
Keyword: principles of 2D graphic design |
Elaboration: for example, proximity, alignment, rhythm/repetition, balance, contrast, white space, vector/raster images, guides and rulers (grid systems), cyan magenta yellow black (CMYB) and red green blue (RGB) colour systems, fonts and typography |
|
Content |
2D, 3D, audio, and video digital media editing tools, including paid, freeware, open source, and cloud-based solutions |
Digital Media Development 12 |
No CCG |
Keyword: 2D |
Elaboration: raster and vector image creation and editing software |
Keyword: 3D |
Elaboration: animation software that supports modelling, animation, and rendering |
Keyword: audio |
Elaboration: for example, sound editing software that supports import, export, and editing multiple types of audio formats |
Keyword: video |
Elaboration: multi-format video editing software capable of developing basic editing, transitions, and titling |
|
Content |
design cycle |
Digital Media Development 12 |
No CCG |
|
Content |
design opportunities |
Digital Media Development 12 |
No CCG |
|