Curricular Competency |
Testing - Test the first version of the product or the prototype
- Gather peer and/or user and/or expert feedback and inspiration
- Make changes, troubleshoot, and test again
|
Applied Design, Skills, and Technologies 6 |
Applied Design |
|
Curricular Competency |
Prototyping - Identify and use sources of information
- Develop a plan that identifies key stages and resources
- Explore and test a variety of materials for effective use
- Construct a first version of the product or a prototype, as appropriate, making changes to tools, materials, and procedures as needed
- Record iterations of prototyping
|
Applied Design, Skills, and Technologies 6 |
Applied Design |
Keyword: sources of information |
Elaboration: including seeking knowledge from other people as experts (e.g., First Peoples Elders), secondary sources, and collective pools of knowledge in communities and collaborative atmospheres |
Keyword: product |
Elaboration: for example, a physical product, a process, a system, a service, or a designed environment |
Keyword: iterations |
Elaboration: repetitions of a process with the aim of approaching a desired result |
|
Curricular Competency |
Ideating - Generate potential ideas and add to others’ ideas
- Screen ideas against criteria and constraints
- Evaluate personal, social, and environmental impacts and ethical considerations
- Choose an idea to pursue
|
Applied Design, Skills, and Technologies 6 |
Applied Design |
|
Curricular Competency |
Defining - Choose a design opportunity
- Identify key features or potential users and their requirements
- Identify criteria for success and any constraints
|
Applied Design, Skills, and Technologies 6 |
Applied Design |
Keyword: constraints |
Elaboration: limiting factors such as task or user requirements, materials, expense, environmental impact, issues of appropriation, and knowledge that is considered sacred |
|
Curricular Competency |
Understanding context - Empathize with potential users to find issues and uncover needs and potential design opportunities
|
Applied Design, Skills, and Technologies 6 |
Applied Design |
Keyword: Empathize |
Elaboration: share the feelings and understand the needs of others to inform design |
Keyword: users |
Elaboration: may include self, peers, younger children, family or community members, customers, plants, or animals |
|
Big Ideas |
Technologies are tools that extend human capabilities. |
Applied Design, Skills, and Technologies K |
No CCG |
|
Big Ideas |
Skills can be developed through play. |
Applied Design, Skills, and Technologies K |
No CCG |
|
Big Ideas |
Designs grow out of natural curiosity. |
Applied Design, Skills, and Technologies K |
No CCG |
|
Curricular Competency |
Explore the use of simple, available tools and technologies to extend their capabilities |
Applied Design, Skills, and Technologies K |
Applied Technologies |
Keyword: technologies |
Elaboration: things that extend human capabilities (e.g., scissors) |
|
Curricular Competency |
Develop their skills and add new ones through play and collaborative work |
Applied Design, Skills, and Technologies K |
Applied Skills |
|
Curricular Competency |
Use materials, tools, and technologies in a safe manner in both physical and digital environments |
Applied Design, Skills, and Technologies K |
Applied Skills |
|
Curricular Competency |
Sharing - Decide on how and with whom to share their product
- Demonstrate their product, tell the story of designing and making their product, and explain how their product contributes to the individual, family, community, and/or environment
- Use personal preferences to evaluate the success of their design solutions
- Reflect on their ability to work effectively both as individuals and collaboratively in a group
|
Applied Design, Skills, and Technologies K |
Applied Design |
Keyword: share |
Elaboration: may include showing to others, use by others, giving away, or marketing and selling |
|
Curricular Competency |
Making - Choose tools and materials
- Make a product using known procedures or through modelling of others
- Use trial and error to make changes, solve problems, or incorporate new ideas from self or others
|
Applied Design, Skills, and Technologies K |
Applied Design |
Keyword: product |
Elaboration: for example, a physical product, a process, a system, a service, or a designed environment |
|
Curricular Competency |
Ideating - Identify needs and opportunities for designing, through exploration
- Generate ideas from their experiences and interests
- Add to others’ ideas
- Choose an idea to pursue.
|
Applied Design, Skills, and Technologies K |
Applied Design |
Keyword: Ideating |
Elaboration: forming ideas or concepts |
|
Big Ideas |
Technologies are tools that extend human capabilities. |
Applied Design, Skills, and Technologies 1 |
No CCG |
|