Curricular Competency |
Making - Choose tools and materials
- Make a product using known procedures or through modelling of others
- Use trial and error to make changes, solve problems, or incorporate new ideas from self or others
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Applied Design, Skills, and Technologies 2 |
Applied Design |
Keyword: product |
Elaboration: for example, a physical product, a process, a system, a service, or a designed environment |
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Curricular Competency |
Ideating - Identify needs and opportunities for designing, through exploration
- Generate ideas from their experiences and interests
- Add to others’ ideas
- Choose an idea to pursue.
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Applied Design, Skills, and Technologies 2 |
Applied Design |
Keyword: Ideating |
Elaboration: forming ideas or concepts |
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Big Ideas |
The choice of technology and tools depends on the task. |
Applied Design, Skills, and Technologies 5 |
No CCG |
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Big Ideas |
Skills are developed through practice, effort, and action. |
Applied Design, Skills, and Technologies 5 |
No CCG |
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Big Ideas |
Designs can be improved with prototyping and testing. |
Applied Design, Skills, and Technologies 5 |
No CCG |
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Curricular Competency |
Demonstrate a willingness to learn new technologies as needed |
Applied Design, Skills, and Technologies 5 |
Applied Technologies |
|
Curricular Competency |
Choose appropriate technologies to use for specific tasks |
Applied Design, Skills, and Technologies 5 |
Applied Technologies |
|
Curricular Competency |
Use familiar tools and technologies to extend their capabilities when completing a task |
Applied Design, Skills, and Technologies 5 |
Applied Technologies |
|
Curricular Competency |
Identify the skills required for a task and develop those skills as needed |
Applied Design, Skills, and Technologies 5 |
Applied Skills |
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Curricular Competency |
Use materials, tools, and technologies in a safe manner, and with an awareness of the safety of others, in both physical and digital environments |
Applied Design, Skills, and Technologies 5 |
Applied Skills |
Keyword: technologies |
Elaboration: things that extend human capabilities |
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Curricular Competency |
Sharing - Decide on how and with whom to share their product
- Demonstrate their product and describe their process
- Determine whether their product meets the objective and contributes to the individual, family, community, and/or environment
- Reflect on their design thinking and processes, and their ability to work effectively both as individuals and collaboratively in a group, including their ability to share and maintain a co-operative work space
- Identify new design issues
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Applied Design, Skills, and Technologies 5 |
Applied Design |
Keyword: share |
Elaboration: may include showing to others, use by others, giving away, or marketing and selling |
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Curricular Competency |
Making - Construct the final product, incorporating planned changes
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Applied Design, Skills, and Technologies 5 |
Applied Design |
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Curricular Competency |
Testing - Test the product
- Gather peer feedback and inspiration
- Make changes and test again, repeating until satisfied with the product
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Applied Design, Skills, and Technologies 5 |
Applied Design |
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Curricular Competency |
Prototyping - Outline a general plan, identifying tools and materials
- Construct a first version of the product, making changes to tools, materials, and procedures as needed
- Record iterations of prototyping
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Applied Design, Skills, and Technologies 5 |
Applied Design |
Keyword: product |
Elaboration: for example, a physical product, a process, a system, a service, or a designed environment |
Keyword: iterations |
Elaboration: repetitions of a process with the aim of approaching a desired result |
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Curricular Competency |
Ideating - Generate potential ideas and add to others’ ideas
- Screen ideas against the objective and constraints
- Choose an idea to pursue
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Applied Design, Skills, and Technologies 5 |
Applied Design |
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